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Dear author, 

I consider ProjectB - Crashlanded.rar as a very successful beginner's project. 

Great performance of the game. Excellent graphics and render.

Keep up the good work.

Giving 30 points

Project B comments:
It was little confusing at the start that im supposed to use the monsters as jump pads. Then I thought the key is collectible but it wasnt (I dont know why its there). Then there is the zone with spikes going up and down which I think is way too hard. Now I found out that you can move while crouching, then its okay I guess.  They key is supposed to be double jump but I think its also way too hard to jump ( I managed it on like 10th try, also I had to wait like 30 seconds between tries because of the slow movement of the platform). The triple jump part is also way too hard for me. I didnt get further in the game so I cant comment on it.

I like that there is a story in the game but I think the game is just way too hard.

I really appreciate the cutscenes and attention to detail, like the main menu. I do however think some platforms are too slow or some jumps too hard. But the checkpoints are great way to mitigate this. It was also kinda hard to tell when double jump would be available again (maybe it could flash before it comes back?). The game could also use more tutorials, especially for crouch walking or pressing P to restart.

I appreciate the cutscenes and dialogue boxes. Visually the level looks clean, if a bit too simple for my taste. Would be nice to mention in a dialogue box that you can press P to escape softlocks. Purple crustal hitboxes are ridiculous (but i see that's being fixed already). Double-jump keys are a cool mechanic, but i feel like there should be a more noticable visual cue when you pick one up.

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A bit too hard in a part with three jumps on keys
Also I've died a few times before figuring out that pink crystals are killing me. Too long period of platform in the first part of the game.