Final Journal Entry
Date: 20.05.2024
Activity:
- Bug fixes
Notes:
After releasing the updated version of the game with the feedback implemented, I had some playtesters go through it and they discovered some bugs. Sometimes, the progress soul dropped by the flying ghost in the big drop would clip into the platform underneath it and land at the bottom, and although the souls can be picked up even from the bottom of the platform, this one wasn't reachable, leading to a softlock. I couldn't figure out why both the healing and progress souls clip into the floating platforms, so I just added a platform under the inaccessible platform to make sure the player can pick up the progress soul if it clips through. The second bug also had to do with the souls, and it was that some of the healing souls couldn't be collected in the boss fight. That had something to do with the way I was handling events (although I don't know why it was not a problem in the main game), and it proved to be an easy fix. In the boss level again, if the player dies in speedrun mode, the time on the timer reverted back to the time that the player first entered the boss arena. This happened because I forgot to save the data before reloading the level. I also found that it is quite easy for the player to die due to the flamethrowers after the boss battle but before picking up the last soul, and that just feels unfair, so I disabled the flamethrowers after the necromancer dies. Also, I made it possible to skip the intro cutscene, since it would get tedious to sit through.
Files
Get Project C
Project C
mff-gdintro-2023-c
Status | Released |
Author | viktorijapanovska |
More posts
- FeedbackMay 18, 2024
- Journal Entry #4May 15, 2024
- Journal Entry #3May 12, 2024
- Journal Entry #2May 05, 2024
- Journal Entry #1Apr 28, 2024
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